SLEDGEHAMMER GAMES, INC.
Associate Outsource Integrator - Sledgehammer Games (Creative Design)
Sledgehammer Games, located in Foster City, CA, is currently seeking an Associate OS Integrator to join our growing team. You will be responsible for integrating and polishing outsource assets into our game engine. Act as the final gate for quality, checking that each asset adheres to our strict technical and quality guidelines and fixing and giving feedback for those that don't.
Your Mission:
<Creating and adjusting physically-based textures and materials for OS assets to meet texturing standards and guidelines.
Making technical model changes as necessary to ensure OS assets meet modeling standards and guidelines
Work from photo reference, style sheets, and concept during the art creation process.
Adhere to the aesthetic and technical standards set by the Art Director and Environment Lead.
Take direction from the Art Director and work with the Environment Lead and designers in achieving the overall vision for the game art.
Ability to work with internal leads to create asset packages for OS, including gathering additional reference and writing technical specifications
Integrate OS assets from external vendors using proprietary import tools
Assure that each asset adheres to strict technical qualifications, and fix issues if asset falls outside tech requirements
Assure that each asset adheres to our high internal quality bar and make adjustments and improvements if asset does not meet standards
Perform final asset set-up in engine, adding prefabs and collision to make asset game ready
Updating art process guideline documentation with any changes that are required during development.
Player Profile:
Work well in a large team environment, be proactive, and have excellent communication skills.
Creating clean and efficient models with proper UV layouts inside Autodesk Maya.
Understanding of physically-based materials and shaders and is able to achieve the desired surface qualities needed across a variety of environment assets.
Skilled at balancing art quality and performance in the game engine.
Patient and detail oriented, willing to problem solve technical issues.
A passion for making great games.
Passion for gaming.
Bonus XP:
Strong understanding of fundamental art skills and foundations.
First Person Shooter development experience.
Experience working with outsource studios.
Organic modeling and texturing experience in Zbrush or Mudbox.
Experience with Radiant, Unreal, or a similar level building package
Substance Painter experience a plus.
About us:
Located in the San Francisco Bay Area, we're the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We're a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for all-new talent and game developers for our exciting next project.