Camera Systems Designer (Star Wars) (Security)
Respawn Entertainment is a AAA game development studio that was founded in 2010 by former co-founders of Infinity Ward and creators of the multi-billion dollar Call of Duty and Modern Warfare franchises. In 2017, Respawn was acquired by Electronic Arts, a leading global interactive entertainment publisher. We have shipped Titanfall and Titanfall 2 to critical acclaim, and are currently hiring for our Star Wars ™, Titanfall, and Unannounced VR game development teams. Our motto is gameplay first, and the opportunity to create groundbreaking games with some of the best developer talent in the industry awaits our future team members.
We're looking for a highly skilled Camera Systems Designer who will embrace our philosophy and share his/her hard earned expertise to create an incredible Star Wars ™ experience for our players. We're picturing someone who is passionate about the Star Wars ™ Universe and is invigorated by the camera scripting process for third person action/adventure games. If this sounds like you, we're looking forward to seeing your resume!
What you'll do...
Design and own the camera systems for the game.
Tune and maintain the camera systems.
Develop strategies for scripting cameras for levels.
Own all elements of the run-time camera system. This includes combat cameras, the game's default cameras, level scripted cameras and cinematic cameras.
Implement initial and polish passes.
Work closely with level designers and lead designer to ensure scripted results match vision for the game.
Work closely with combat designers and lead designer to script combat cameras.
Collaborate with the design team and other departments to ensure the best quality results.
Ideally, you'll have…
3+ years' professional game development experience in mission, game, combat, or systems design through the full development cycle, from concept to ship.
Experience focused on designing and/or implementing camera systems on a shipped AAA game/s is ideal.
Strong experience and instincts in scripting video game cameras. This could be level cameras, systems cameras, combat cameras, cinematic cameras, etc. The more varied the experience, the better!
Extremely knowledgeable and passionate about cinematography, photography and scene composition.
Experience in Maya and/or Unreal (or comparable 3D packages).
Understand the camera scripting process inside and out.
Speak knowledgeably in regards to camera systems used in games of all types.
Passion for video games!
Please provide a portfolio that demonstrates superior camera design sensibilities. This can come in several forms including, a shipped title or a mod created for a retail game. A good sample is fun to play, is professionally polished, and is intuitively playable, accessible, and well rounded.